Browse BBC Micro games

For the BBC Micro platform, you can choose Yes Prime Minister: The Computer Game, Astro Plumber, Despatch Rider, Guardian, Heist among the results.

Tempest

Tempest is a classic arcade-style game released in 1987 for the Amstrad CPC computer. Developed by Atari, this fast-paced game involves players controlling a spaceship and navigating through a series of geometrically shaped levels while avoiding enemy attacks. With its unique vector graphics and advanced gameplay, Tempest quickly became a fan favorite and is still highly regarded as one of the best games of its time. One of the most striking features of Tempest is its vector graphics, which were groundbreaking at the time. Unlike other games of its era, which typically featured pixelated graphics, Tempest showcased smooth, wireframe graphics that gave the game a futuristic and otherworldly feel. The visuals, combined with the game's fast-paced and challenging gameplay, helped create an immersive gaming experience that kept players coming back for more. The gameplay of Tempest is both simple and addictive. Players control a spaceship at the bottom of a geometrically shaped level, and their goal is to destroy all enemies that come their way while avoiding incoming attacks. One unique aspect of the game is that the playing area is not flat, but rather a three-dimensional tube-like structure. This added dimension adds a layer of complexity to the gameplay, as players must constantly adjust their movement to avoid falling off the edge of the level. Aside from its advanced graphics and gameplay, Tempest also featured an outstanding soundtrack that added to the overall gaming experience. The game's music, composed by musician and game designer, Dave Theurer, is a perfect blend of electronica and synth-style music that perfectly complements the fast-paced and intense gameplay. Many fans of the game have cited the music as one of the best aspects of Tempest, and it has even been sampled and remixed in various modern songs. Tempest was also notable for being one of the first games to feature a high score table that went beyond the typical three-letter initials. Players now had the option to use their full names or even phrases to personalize their scores. This feature added a competitive element to the game, as players were now not just vying for the high score but also for the most creative and unique way to display it. Another notable aspect of Tempest is its enduring legacy. Despite being released over three decades ago, the game has been remade and re-released multiple times on various gaming platforms, including modern consoles and mobile devices. It has also been included in many "best of" lists for arcade games, and its influence can still be seen in many modern games today.

Yie Ar Kung-Fu

Yie Ar Kung-Fu, released in 1986, was a highly anticipated game for the Commodore 64. Developed by the renowned Konami, this game was a one-of-a-kind martial arts fighting game that took players on an exhilarating journey through the world of kung-fu. The game featured a protagonist named Oolong who was on a mission to defeat multiple enemies and become the grand master of martial arts. As players progressed through the game, they faced a diverse set of opponents, each with their own unique fighting style. This added an element of surprise and challenge to the gameplay, keeping players engaged and on their toes. One of the most impressive features of Yie Ar Kung-Fu was its graphics. For a game released in the mid-80s, the graphics were stunning and ahead of its time. The characters were well-designed and animated, adding a level of realism to the game. The backgrounds were also visually appealing and varied, adding depth to the game's overall aesthetic. Another noteworthy aspect of Yie Ar Kung-Fu was its smooth and fluid gameplay. The controls were perfectly responsive, allowing players to execute martial arts moves with precision and ease. The game also had a variety of moves and combos that could be unlocked as players advanced through the levels, giving them a sense of progression and satisfaction. Yie Ar Kung-Fu's soundtrack was also a notable aspect of the game. It featured adrenaline-pumping music that perfectly complemented the fast-paced action of the gameplay. The sound effects were also top-notch, adding to the overall immersive experience of the game. Yie Ar Kung-Fu was a groundbreaking game that set the standard for martial arts fighting games on the Commodore 64. With its stunning graphics, smooth gameplay, and captivating soundtrack, it captured the hearts and minds of gamers all around the world. Even today, it remains a beloved classic among retro gaming enthusiasts.

Circus

Circus, released in 1983 for the Commodore 64, is a classic game that has captured the hearts of many retro gamers. Developed by Exidy, this game is a shining example of the early days of arcade-style games and has stood the test of time. Known for its colorful graphics and addictive gameplay, Circus has cemented itself as one of the most iconic games for the Commodore 64. The premise of Circus is simple yet captivating. You control a circus performer who must traverse through a variety of obstacles to reach the other side of the screen. The obstacles range from swinging monkeys and flying balloons to jumping lions and fire-breathing dragons. Your only weapon is a whip that can be used to fend off the dangerous creatures and clear your path to victory. One of the key features that set Circus apart from other games of its time is its stunning graphics. The developers paid attention to every detail, from the vibrant colors of the circus tents to the intricate animations of the animals. This attention to detail makes the game visually appealing and adds to the overall immersive experience. The game also utilizes smooth and responsive controls, making it easy for players of all levels to enjoy. Circus is not just about jumping and dodging obstacles. The game also offers a variety of power-ups to make your journey easier. These power-ups include a trampoline that allows you to jump higher and a pair of roller skates that increase your speed. Collecting these power-ups adds an extra layer of excitement and strategy to the gameplay, keeping players engaged and eager to progress further. A unique aspect of Circus is its background music, which changes depending on the level you are on. The music adds to the circus atmosphere and creates a sense of urgency as you try to avoid obstacles and progress through the game. The sound effects are also well-crafted, adding to the overall immersion of the game. Circus also offers multiple difficulty levels, making it suitable for players of all skill levels. Beginners can start with an easy mode and work their way up, while experienced players can challenge themselves with the harder modes. This adds to the replay value of the game, as players can continue to improve their skills and aim for high scores.

Airwolf

Airwolf was a revolutionary video game released for the Commodore 64 in 1985 based on the popular TV series of the same name. Developed by Elite Systems Ltd, this side-scrolling shoot 'em up game took players on an adrenaline-fueled journey through the skies as they took control of the iconic high-tech helicopter, Airwolf. The game offered an immersive experience, allowing players to take on the role of Stringfellow Hawke, the protagonist of the TV series, as he maneuvered Airwolf through various missions. The graphics were top-notch for its time, with detailed and vibrant visuals that brought the game to life. The sound effects were also impressive, including the iconic theme song from the TV series, making players feel like they were truly flying the famous helicopter. One of the game's most unique features was its cockpit view, giving players a first-hand perspective of the action. This added an extra layer of immersion and made players feel like they were actually in control of Airwolf. The game also featured a variety of weapons that players could upgrade throughout their missions, including machine guns, missiles, and rockets, making each playthrough a different experience. Airwolf also boasted challenging and dynamic gameplay, with enemies becoming increasingly difficult to defeat as players progressed through the game. Players had to strategically use their weapons and navigate the treacherous landscapes to complete their missions successfully. The game also had different difficulty levels, providing both casual and hardcore gamers with a suitable challenge. The game's popularity and success were not limited to the Commodore 64, as it was also adapted for other platforms such as the Amstrad CPC, ZX Spectrum, and Atari ST. Its critical and commercial success led to the development of sequels, including Airwolf II and Airwolf: The Arcade Game. The enduring popularity of Airwolf can be attributed to its faithful adaptation of the TV series, engaging gameplay, and impressive graphics. It also provided players with a chance to experience the thrill of flying Airwolf, a fictional but beloved helicopter that became an icon of 80's popular culture.

Sharkey's 3D Pool

Sharkey's 3D Pool is a classic billiards game that was released in 1990 for DOS. Developed by William Soleau and published by Soleau Software, it quickly became a fan favorite among gamers. The game offers a realistic and challenging gameplay experience, with smooth animations and impressive graphics for its time. At its core, Sharkey's 3D Pool is a simulation game that allows players to step into the shoes of a professional pool player. The game has three modes of play - Straight Pool, 8-Ball, and 9-Ball, each with its own set of rules and challenges. Players can choose to play against the computer or with a friend in local multiplayer. One of the standout features of Sharkey's 3D Pool is its realistic physics engine. This makes every shot and movement feel authentic, adding to the overall immersive experience. Players must carefully plan their shots, taking into account factors such as ball spin and cue angle. This makes the game both challenging and rewarding, as players are forced to think strategically and use their skills to win. The game also offers a range of customization options, allowing players to choose from a variety of cue sticks, table colors, and even a user-designed board editor. This adds a personal touch to the game, making it even more enjoyable for players. Additionally, Sharkey's 3D Pool has a "tournament" mode, where players can compete against different AI opponents to become the ultimate billiards champion. One of the reasons why Sharkey's 3D Pool stood out in the DOS gaming scene was its impressive graphics. The game used 3D graphics, which were rare in the early 1990s, making it a visually stunning game for its time. The attention to detail in the game is evident, from the shiny pool balls to the realistic table design. It's no wonder that Sharkey's 3D Pool received critical acclaim and was praised for its graphics. Apart from its gameplay and graphics, Sharkey's 3D Pool also has a captivating soundtrack. The game's soundtrack consists of jazzy tunes, giving it a retro feel that perfectly complements the gameplay. The sound effects, such as the sound of the balls hitting each other, also add to the realistic atmosphere of the game.

Astro Plumber

Astro Plumber, released in 1985, is a classic game for the Amstrad CPC that captured the hearts of many gamers during its time. Developed by the British company, Ocean Software Ltd, this 2D platformer game was known for its addictively challenging gameplay and impressive graphics for its time. The game follows the story of a plumber named Harry, who is sent on a mission to repair a malfunctioning spaceship. However, as he begins his repairs, he realizes that the ship has been overrun by pesky aliens who are constantly causing trouble. Armed with only his trusty plunger and wrench, Harry must navigate through the spaceship and defeat the aliens in order to save the day. What made Astro Plumber stand out from other games at that time was its unique gameplay. Unlike other platformers, the game had a puzzle element to it, where players had to strategically plan their moves in order to progress through the levels. This added an extra layer of challenge and excitement to the game, keeping players engaged and hooked for hours on end. The graphics of Astro Plumber were also a major selling point. For a game released in 1985, the visuals were surprisingly impressive. The vibrant colors and detailed backgrounds added to the overall immersive experience of the game. The sound effects and music were also top-notch, creating an atmosphere that perfectly complemented the gameplay. One of the most memorable aspects of Astro Plumber was its diverse range of enemies. Each level introduced new and unique alien creatures with their own set of behaviors and attacks. This kept the gameplay fresh and prevented it from becoming monotonous. The boss battles, in particular, were a thrilling experience, requiring players to come up with different strategies to defeat each one. The game's success can also be attributed to its high replay value. With over 30 levels to conquer, players could spend hours trying to beat their own high scores or compete with friends. The game also featured a multiplayer mode, where players could team up and take on the aliens together, adding a social aspect to the game.

Axe of Rage

Axe of Rage, released in 1989, was a highly-anticipated DOS game that boasted fast-paced action and thrilling gameplay. Developed by Psygnosis and published by Palace Software, Axe of Rage was set in a post-apocalyptic world where players took on the role of a warrior named Ax Battler on a quest to defeat the evil Death Adder and retrieve the legendary Golden Axe. From the moment Axe of Rage was released, it captivated players with its stunning graphics and impressive soundtrack. The game featured detailed levels with vibrant colors and intricate designs, creating an immersive and visually striking experience. The soundtrack, composed by David Whittaker, perfectly complemented the intense gameplay and added to the overall atmosphere of the game. Players were able to choose between three characters, each with their own unique strengths and abilities. Ax Battler, the protagonist, was a strong and agile warrior, while Tyris Flare was a powerful Amazonian who specialized in magic. Gilius Thunderhead, a dwarf with impressive ax-throwing skills, completed the trio. This diversity in characters allowed players to experiment and find their preferred playstyle. The gameplay in Axe of Rage was fast-paced and challenging, providing players with hours of entertainment. Players had to battle their way through hordes of enemies using a variety of weapons and magical attacks. The game also featured boss battles that were both exhilarating and challenging. Combining different attacks and mastering the use of each character's abilities was key to success in this game. What set Axe of Rage apart from other games of its time was its innovative multiplayer mode. Players could team up with a friend and take on the game together, adding an extra layer of excitement and fun to the overall experience. This feature was highly praised by critics and players alike and contributed to the game's popularity and success. Despite being released over 30 years ago, Axe of Rage remains a beloved classic among DOS gamers. Its captivating gameplay, stunning visuals, and unforgettable soundtrack have stood the test of time and continue to attract players to this day. Whether you are a seasoned player or new to DOS games, Axe of Rage is definitely a title worth checking out. So grab your weapons, gather your friends, and embark on an epic journey through a post-apocalyptic world filled with danger, magic, and the coveted Golden Axe.

Blagger

Blagger, released in 1983, is a timeless classic for the Commodore 64 that continues to captivate players to this day. Developed by Antony Crowther and published by Alligata Software, this side-scrolling platform game offers a challenging and addictive experience for gamers of all ages. The game follows the adventures of the titular character, Blagger, as he attempts to navigate through a series of levels filled with obstacles and enemies, all in pursuit of stolen gold bars. With its detailed graphics and vibrant colors, Blagger stands out as one of the most visually impressive games of its time. Even today, it remains a testament to the capabilities of the Commodore 64. Gameplay in Blagger is fast-paced and requires quick reflexes and precise movements to successfully navigate through each level. Blagger can run, jump, and climb ladders as he makes his way through the treacherous environments. Each level presents a unique challenge, with various enemies and traps along the way. From rolling barrels to pesky birds, players must strategize and react quickly to progress through the game. One of the standout features of Blagger is its high level of difficulty. The game pushes players to their limits, requiring a combination of skill and memorization to progress. With only one life and limited continues, players must make every move count or risk losing all progress. This added element of challenge only adds to the addictive nature of the game, as players strive to beat their high scores and conquer each level. The soundtrack of Blagger is another highlight, with a catchy and upbeat tune that perfectly complements the action on screen. The sound effects also add to the immersive experience, from the satisfying bounce of Blagger's jumps to the alarming sound of enemies catching him. Blagger's success on the Commodore 64 led to ports on other platforms, including the ZX Spectrum and Atari 8-bit. The game also spawned several sequels, providing players with even more challenging and entertaining levels to conquer. Its legacy has endured, with Blagger being included in various retro gaming compilations and garnering a devoted fan base.

Beach-Head

Beach-Head is a classic 1983 Commodore 64 game that has stood the test of time and remains a beloved title among vintage gamers. Developed by Access Software, Beach-Head takes players on an action-packed military adventure set on a tropical island. The premise of the game centers around the player being the commander of a beach defense base, responsible for preventing enemy troops from taking over the island. As you progress through the game, the enemy's attacks become increasingly difficult, making it a challenging and thrilling experience. One of the standout features of Beach-Head is its impressive graphics, especially for a game that was released in the early 80s. The tropical island setting is beautifully rendered, with vibrant colors and detailed backgrounds. The game also features smooth and responsive gameplay, making it a pleasure to play even decades after its initial release. In Beach-Head, players are not just responsible for defending the base, but also for making strategic decisions and managing resources. This adds a layer of complexity to the game, making it more than just a simple shooter. Players must carefully allocate resources, such as ammunition and fuel, to effectively defend the base and fend off the enemy. One of the most exciting parts of Beach-Head is the final showdown with the enemy's massive battleship. This battle requires players to use all of their skills and resources to defeat the enemy and declare victory. Successfully defeating the battleship is not an easy feat and adds to the game's intense and addictive nature. Apart from the main gameplay, Beach-Head also offers a multiplayer mode, allowing players to compete against each other or work together to defend the base. This adds a whole new level of excitement and replayability to the game, providing endless hours of fun for players.

Brian Jacks Superstar Challenge

In the world of sports and gaming, the name Brian Jacks is synonymous with excellence and skill. And in 1985, a game was released for the Commodore 64 that embodied all that Brian Jacks represented - Brian Jacks Superstar Challenge. This game, developed by Martech Games, was a compilation of six different sporting events, all based on the skills and challenges mastered by the legendary British judoka. One of the highlights of Brian Jacks Superstar Challenge was the inclusion of real-life footage of Brian Jacks himself, which added a level of authenticity to the gameplay. The game was designed to test the player's reflexes, accuracy, and precision as they competed against the computer or a friend in six different events: squat jumps, ski jump, wall climbing, high jump, gymnastics, and hammer throw. One of the most exciting aspects of the game was that each event was unique and offered its own set of challenges. For example, in the squat jump event, players had to coordinate their movements to help Brian Jacks complete a series of squats while avoiding falling barrels. Meanwhile, in the ski jump event, players had to control the speed and angle of their jump to land safely on the slopes below. The graphics of Brian Jacks Superstar Challenge may seem primitive by today's standards, but back in 1985, they were top-notch. The game featured vibrant colors, detailed backgrounds, and smooth animations, making it a visually appealing experience. The sound effects also added to the overall immersive gameplay, from the loud roar of the crowd to the clashing of metal in the hammer throw event. Aside from the exciting gameplay and impressive graphics, Brian Jacks Superstar Challenge also had a high replay value. Each event offered different levels of difficulty, and players could choose to compete against the computer or a friend, making the game suitable for both solo and multiplayer play. The game also featured a high score system, giving players the motivation to keep playing and beat their friends' scores. With the success of Brian Jacks Superstar Challenge, two sequels were released, further cementing the game's popularity. The game was also ported to other gaming platforms, including the Amstrad CPC, ZX Spectrum, and Atari ST. Brian Jacks Superstar Challenge has also been hailed as one of the best sports games to be released for the Commodore 64, and it continues to have a cult following among retro gamers.