Browse Lynx games

For the Lynx platform, you can choose Lexis, S.T.U.N. Runner, Ninja Gaiden, Turbo Sub, Robo-Squash among the results.

Klax

Klax arrived on the DOS scene in 1990, a bright pivot in puzzle gaming that looked past the arcade perch for quiet concentration at a desk. Its premise was simple yet sly: a stream of colored tiles slides toward a waiting grid, and the player manipulates a small holder to steer and arrange them. The goal is to form lines of matching colors, at least three abreast, in any direction, so they vanish and fuel your score. As the stack climbs and the tempo increases, tension swells without the pretence of flashy gimmicks, giving players a clean mental workout. Graphically the DOS version leans into crisp ascii elegance mixed with colorful sprites that pop against a dark field. The control scheme rewards precision: a handful of keyboard commands or a mouse option let you pivot the tray, nudge the stream, and lock in clusters without frantic fumbling. The soundtrack, a lean chip tune, sits in the background like a metronome for patience, while the clack of tiles and the soft whoosh of incoming blocks give kinetic rhythm to thought. It feels modern for its time yet humane, a rare blend of arcade reflex and silent concentration. Under the game builds a soft yet relentless difficulty curve. Early rounds tease you with forgiving gaps, later stages push memory and pattern recognition as the stream grows faster and sometimes includes trick colors that tempt misreads. There is a tactile satisfaction in lining up a perfect cascade, then watching tiles disappear in a burst of color and a clean screen reveal. The DOS port preserves a brisk pace, supports save states in a time when that was a luxury, and invites friendly rivalry through scoreboards. In retrospect Klax helped redefine color based puzzle play on home computers. Klax is remembered as a bridge between quick minded arcade taste and patient logic puzzles on a home computer. Its clean rules and brisk tempo made it easy to pick up while offering real room to improve, a combination that kept players coming back. The game influenced later color matching titles by demonstrating that bright tiles and clever scoring could carry substance beyond novelty. In collections and retrospectives it still feels crisp, a reminder of early DOS viability, of small teams chasing sparkle through clever constraints. A modest classic, it rewards calm focus as much as fast fingers. Its legacy endures in modern puzzle design.

Lemmings

Lemmings is a classic DOS game that was released in 1991 by British video game developer, DMA Design. It quickly became a popular and well-loved game, standing the test of time and still being played by people of all ages today. The premise of the game is simple yet challenging - you are in control of a group of adorable creatures known as lemings and must guide them to safety through a variety of obstacles and hazards. The game starts with a group of one hundred lemmings who are mindlessly walking in a straight line, and it is your job as the player to assign them different tasks and abilities in order to lead them to the exit. The tasks range from digging, building, climbing, and blocking, among others, and each one must be used strategically in order to save a certain percentage of the lemmings in each level. The end goal is to save a specific number of lemmings in each level to progress to the next, with the ultimate goal being to reach the final level and save all 100 lemmings. One of the reasons Lemmings has remained so popular over the years is its unique and challenging gameplay. Each level presents a new set of obstacles and requires players to think creatively and quickly to save as many lemmings as possible. The levels range from simple and straightforward to complex and mind-bending, making sure players never get bored. Additionally, as the levels progress, the game introduces new elements such as traps, hazards, and power-ups that keep the gameplay fresh and exciting. Another notable aspect of Lemmings is its quirky and lighthearted nature. The lemmings themselves are adorable and have a charming personality that makes them endearing to players. They also have their own unique sound effects, such as their iconic "oh no!" when they fall to their death. The game's soundtrack is also fun and catchy, adding to the overall enjoyable and light-hearted atmosphere of the game. Furthermore, Lemmings has a wide range of levels and difficulties, making it suitable for players of all skill levels. Whether you are a beginner or an experienced gamer, the game offers a satisfying challenge and a sense of accomplishment upon completing each level. It also has a level editor feature, allowing players to create their own levels and share them with others, extending the game's lifespan and increasing its replay value. Despite being released almost 30 years ago, Lemmings still holds up as one of the best puzzle games of all time. Its addictive gameplay, charming characters, and challenging levels make it a timeless classic that continues to entertain new and long-time players alike. It has also spawned numerous sequels and spin-offs, solidifying its place in gaming history. So if you are in the mood for a challenging yet fun and lighthearted game, give Lemmings a try - you won't be disappointed.

Toki

Toki on the 3DO arrived in 1991 as a home conversion of the arcade sensation that starred a nimble jungle hero named Toki. The monkey is dropped into a carnival of colors where vines, lava pits, and strange beasts fill every corner. The 3DO release carried the spirit of the coin op to a new living room audience, trading cabinet clatter for a more intimate, CD aided presentation. Players guiding Toki discover a quest that pairs whimsy with danger, a recipe that defined early platforming on the format. Movement feels brisk and precise, with jumps, crouches, and a tongue attack that hurls projectiles at rivals. Levels unfold as a string of screens with hidden paths, tricky traps, and mid stage bosses that demand pattern recognition as much as reflex. Collectible fruits and power ups sweeten the journey, rewarding exploration and timing. The art direction favors exaggerated silhouettes and punchy colors, giving every screen a playful yet perilous mood. On 3DO the visuals benefit from the medium's color depth and CD audio. Sprites render with a sharper edge and smoother animation, while backgrounds scroll with parallax that adds depth to jungles, caverns, and frozen landscapes. The sound design leans into punchy synth rhythms and quirky sound effects that underscore the goofy menace of each boss. The overall presentation preserves the arcade tempo while delivering a home console's convenience and reliable load times. From a gameplay perspective the port preserves the core loop while sometimes dialing up difficulty to match home player expectations. Some stages echo the arcade's fevered pace, others invite careful timing or discovery. Boss encounters test pattern memory and nerve, demanding quick changes of strategy. The control scheme remains approachable enough for newcomers yet rewarding for veterans who chase perfect runs. In the broader catalog, this version stands as a curious link between coin op noise and living room inertia. Collectors remember the 3DO edition as a bright snapshot of a transitional era in home gaming. It preserves intact the humor and hazard of the original, while offering a tactile sense of the 3DO era’s ambitions. For players who come at it with nostalgia or curiosity, the title serves as a pocketful of color and challenge, a reminder that early home ports could honor a coin op without surrendering its spirit. Its quirky grind remains infectious, inviting players to test skill against a world painted with early CD bravado.

Ninja Gaiden III: The Ancient Ship of Doom

Lynx 1991
Ninja Gaiden III: The Ancient Ship of Doom, released in 1991 for the Nintendo Entertainment System, marked a significant entry in the action-adventure genre. Developed by Tecmo, this game continued the saga of Ryu Hayabusa, a skilled ninja on a quest to thwart the forces of evil. Its predecessor, Ninja Gaiden II: The Dark Sword of Chaos, set a high standard, and this installment underlined Tecmo's commitment to pushing the boundaries of storytelling and gameplay mechanics for its time. The narrative unfolds within a dark, tumultuous world, where Ryu must confront a new enemy, a sinister figure known as the "Dark Dragon." The plot thickens when Ryu discovers that a powerful artifact, a mystical sword called the "Dark Sword," is at the heart of his battles. The stakes rise as Ryu's efforts are thwarted by an unexpected curse, which brings forth new challenges. Throughout the game, players are immersed in a captivating story that melds traditional RPG elements with exhilarating combat sequences, ensuring an engaging experience from start to finish. One of the notable aspects of Ninja Gaiden III is its visual presentation. The game's graphics are vibrant and meticulously designed, showcasing richly detailed environments that range from treacherous ships to perilous temples. Animations are fluid, highlighting Ryu's agility and the dynamic nature of combat. As players navigate through various levels, they encounter an array of enemies, each meticulously crafted to enhance the gameplay challenge. The intricacies of the character design contribute to an immersive atmosphere, linking players more closely to Ryu's journey. In terms of gameplay mechanics, Ninja Gaiden III introduced a unique health system that offered players a choice—sacrificing some of their health to regain special ninja abilities. This innovation required strategic thinking, pushing players to assess risks and rewards with every encounter. Additionally, the difficulty level escalates rapidly, presenting intense platforming challenges that demand precision and quick reflexes. The combination of action, strategy, and timing ultimately creates a diverse gaming experience that keeps players engaged. Despite its favorable reception, Ninja Gaiden III did face criticism for its difficulty spikes and some design choices that hindered the experience. However, for many enthusiasts, the game's intricate blend of storytelling, challenging gameplay, and stunning visuals cemented its status as a beloved classic. As a sequel, it showcased Tecmo's ambition while highlighting the evolution of video games during the early 1990s. Today, Ninja Gaiden III remains an essential chapter in the legacy of Ryu Hayabusa and a testament to the enduring allure of retro gaming.

Ninja Gaiden

Ninja Gaiden, released in 1990 for DOS, is a captivating side-scrolling action game that left a significant mark on the gaming landscape of the early '90s. Developed by Tecmo, this title distinguished itself with its fusion of exciting gameplay, a compelling narrative, and impressive graphics, all tightly woven into an engaging experience. Players assume the role of Ryu Hayabusa, a skilled ninja on a quest to uncover the circumstances surrounding his father's untimely death. As the plot unfolds, the game artfully integrates elements of espionage, betrayal, and supernatural threats, establishing a rich lore that keeps players hooked from beginning to end. The gameplay mechanics of Ninja Gaiden is another key factor contributing to its enduring legacy. Ryu's fluid movement allows players to navigate through intricately designed levels filled with enemies, platforming challenges, and hidden secrets. The action is fast-paced, demanding quick reflexes and precise timing. In addition to his agility, Ryu wields an array of weapons, including swords and shurikens, which can be upgraded as players progress. This feature encourages a varied combat strategy, enabling players to experiment with different approaches to defeat the formidable foes that populate the game. One of the standout features of Ninja Gaiden is its cinematic storytelling. The game continues to captivate audiences with its innovative cutscenes, which were groundbreaking for the time. These brief intermissions provide contextual depth, enhancing the overall experience by illustrating the protagonist’s personal journey and the stakes involved. The dramatic flair with which the narrative unfolds binds players emotionally to Ryu, making the pursuit of justice all the more compelling. The combination of dynamic gameplay and storytelling has firmly cemented Ninja Gaiden as a classic in the pantheon of video game history. The game's visual and sound design deserves special mention. The vibrant, 16-bit graphics showcase detailed backgrounds and character sprites that evoke a lively atmosphere, drawing players into the action. The beautifully composed music complements the intense gameplay, creating an auditory landscape that accentuates the feeling of urgency and excitement throughout Ryu's adventure. Together, the visuals and audio contribute to the immersive experience that fans continue to cherish. The enduring legacy of Ninja Gaiden can be attributed not only to its innovative gameplay and captivating story but also to its ability to inspire a generation of game developers. Many modern titles in the action-adventure genre have drawn inspiration from this classic, evident in their complex narratives and refined mechanics. Even years after its initial release, Ninja Gaiden remains a treasured staple among gamers, reminding us that a well-crafted experience possesses the power to transcend time and continue inspiring both players and creators alike.

Rygar

Rygar, released in 1987 for the Commodore 64, stands as a hallmark of classic gaming, showcasing the capabilities of the platform while offering an inventive blend of action and exploration. Developed by Tecmo, this side-scrolling action-adventure title is celebrated not only for its engaging gameplay but also for its compelling narrative and striking visuals, which were quite impressive for the time. The protagonist, a valiant warrior equipped with a unique weapon known as the Discarmor, embarks on a quest to vanquish evil forces and save his homeland, creating a sense of urgency and purpose throughout the journey. The game opens with a richly crafted storyline that draws players into the world of Argool, a land threatened by the nefarious forces of the evil empire. As Rygar journeys through diverse environments, such as lush forests, treacherous mountains, and dark dungeons, the game captivates players with its vibrant graphics and atmospheric soundtrack. The rich palette of colors combined with intricate sprite designs paints a vivid picture, ensuring that each stage feels distinct and engaging. Moreover, the musical composition enhances the overall experience, evoking a sense of adventure and nostalgia that lingers long after the screen goes dark. Gameplay in Rygar is a captivating mix of action and exploration, where players must combat various enemies while navigating complex levels filled with hidden secrets and treasures. The iconic Discarmor not only serves as a weapon but also allows for unique movement mechanics, enabling Rygar to swing, throw, and even curl it to strike foes. This fluid control mechanism sets it apart from other titles of its era, allowing for dynamic and strategic gameplay that challenges players to master their skills. As the game progresses, players unlock new abilities, driving them to adapt their strategies and confront increasingly formidable adversaries. The challenge presented by Rygar is enriched by its varied enemy types and formidable bosses, each requiring different tactics to overcome. Players must use their wits in addition to reflexes, making decisions on when to engage or retreat. Moreover, the game incorporates elements of role-playing, allowing players to navigate through levels in non-linear ways. This fosters exploration, encouraging players to discover hidden areas and improve their character’s abilities, thus deepening the engagement and longevity of the gameplay experience. What truly sets Rygar apart from other games of its time is its blend of compelling narrative, innovative mechanics, and immersive world-building. It successfully captures the essence of a hero's journey, inviting players to invest emotionally in Rygar's quest. Even decades later, the game's impact remains palpable, influencing subsequent titles in the action-adventure genre and establishing itself as a classic worth revisiting. This timeless gem of the Commodore 64 library not only entertains but also embodies the spirit of early gaming, showcasing the passion and creativity that defined an era.

Pit-Fighter

Released in 1991, Pit-Fighter emerged as a notable title in the realm of video games, captivating players with its blend of martial arts and street brawling. Developed by Midway Games, this arcade fighting game offered a unique experience that departed from traditional one-on-one combat systems. Combining multimedia elements with digitized graphics, Pit-Fighter successfully captured the gritty essence of underground fighting arenas. One of the most striking features of Pit-Fighter was its innovative use of digitized sprites, a groundbreaking technique at the time. Characters were rendered using actual actors, providing a sense of realism that was quite rare in the gaming world of the early '90s. Players could choose from three distinct fighters: the muscular Buzz, the agile Kato, and the powerful Ty, each boasting unique fighting styles and special moves. The variety of characters allowed players to experiment with different strategies, making it more than a simple button-mashing experience. The gameplay was set in various gritty environments that reflected the underground culture of street fighting. Participants battled against an array of opponents, ranging from other fighters to menacing street thugs. Each location, from dingy back alleys to dimly lit arenas, enhanced the game's immersive experience, providing a backdrop that resonated with the intensity of the matches. In lieu of health bars, players were subject to a more visceral system where fights were won or lost through knockout, further intensifying the action on screen. What set Pit-Fighter apart from its contemporaries was the incorporation of environmental interactions. Fighters could use elements from their surroundings to gain an advantage, whether it was throwing an opponent into a wall or utilizing weapons that could be found during the brawl. This feature added depth to the combat mechanics, allowing for creative gameplay strategies that kept players engaged and on edge as they adapted to evolving scenarios. Despite its initial success in arcades, Pit-Fighter was met with mixed reviews upon its transfer to home consoles. Critics pointed out limitations in the graphics and gameplay, noting that the digitized aesthetics did not always translate seamlessly to smaller screens. Nonetheless, the game retained a cult following, reflecting its impact on the gaming culture of the '90s. Pit-Fighter stood as a harbinger for future fighters, influencing the genre with its unique approach to character design and environmental combat. Pit-Fighter remains a significant title in the annals of gaming history. Its daring use of technology, combined with its distinct gameplay and intense settings, made it a memorable experience for gamers of that era. Even years later, it serves as a reminder of a time when developers were eager to push boundaries, crafting a pocket of nostalgia for those who remember the thrill of the underground brawl.

Pac-Land

Pac-Land, released in 1988 for the Commodore 64, marked a distinctive chapter in the history of arcade-to-home conversions. Drawing inspiration from Namco's original 1984 coin-op release, this title broke away from traditional maze-based Pac-Man experiences, plunging players into a vibrant, side-scrolling world brimming with whimsy and intrigue. Developed by Grandslam Entertainments, Pac-Land stood out not merely as another iteration of the pellet-chomping formula but as a bold leap toward platform adventure, challenging established gameplay expectations. The land of Pac-Land bursts with color and life, an impressive feat considering the Commodore 64's hardware limitations. Players guide the ever-charismatic Pac-Man on a quest to help a lost fairy return home, traversing forests, towns, deserts, and even treacherous mountain paths. The game's side-scrolling mechanics demand precise timing and agile movement, offering perilous obstacles in the form of bounding ghosts, hazardous fire hydrants, and vast bottomless pits. Activating strategic power-ups, such as the invisible fairy shoes, provides temporary safety, transforming routine journeys into exhilarating sprints. Distinctively, Pac-Land’s control scheme deviated from typical joystick standards. Refining movement into left, right, and jump buttons, it delivered a more arcade-authentic feel. This design choice proved both novel and, at times, divisive; some players lauded the added challenge and uniqueness, while others struggled with the unfamiliar responsiveness. Nevertheless, mastering the method swiftly became integral to enjoying the layered, escalating difficulties the game presented. Graphics and sound in Pac-Land for the Commodore 64 warrant special mention. Despite the system's age, characters were depicted with surprising charm and fluidity. Backgrounds, although simplified, retained the playful energy and vibrancy of their arcade counterparts. The musical score, lively and upbeat, perfectly reflected the lighthearted spirit of Pac-Man’s universe, nudging players forward with a sense of buoyant adventure. Quirky sound effects punctuated each jump and ghostly encounter, solidifying the game's unique identity among Commodore 64 titles. Beyond its immediate entertainment value, Pac-Land contributed to the evolution of platformers on home computers. It introduced numerous gaming enthusiasts to the concept of a narrative-driven action quest, merging simple tale-telling with accessible, fast-paced play. This platforming experiment blurred the boundaries of what a Pac-Man title could embody, leaving an indelible mark on the Commodore 64 library. Pac-Land for the Commodore 64 encapsulated the era’s spirit of innovation, bringing an arcade mainstay into the living room with flair and imagination. Its colorful visuals, inventive controls, and adventurous premise set it apart in a crowded field, ensuring its legacy endures among retro gaming aficionados and collectors alike.

Qix

Qix is a classic DOS game released in 1989 by the company Taito. It is a two-dimensional game in which the player must navigate a battlefield filled with enemies, while avoiding them and attempting to claim as much of the playing field as possible. The player's goal is to claim as much of the playing field as possible by drawing lines. The playing field is divided into rectangles, and the player must draw lines that divide the rectangles into geometric shapes. As the player progresses, they must avoid enemy ships that attempt to destroy the lines they have drawn. The game is split into multiple levels, and the complexity of the levels increases as the game progresses. Players must also contend with time limits, as the game ends when the time runs out. As the player progresses, they are awarded higher scores for claiming more of the playing field. The game also features various power-ups that can be used to give the player an advantage, such as invincibility for a short period of time. Qix was an innovative game for its time, as it used vector graphics to create the game's visuals. It was also one of the first games to feature a two-player mode, allowing two players to compete against each other. The game was also praised for its simple yet addictive gameplay, as it required the player to think tactically in order to progress through the levels. Qix was a critical and commercial success, becoming one of the most popular DOS games of its time. It spawned multiple sequels and ports to other platforms, and even inspired other games such as Geometry Wars. Despite its age, it remains a popular game and is still played by many today. Qix is a timeless classic that is sure to delight generations of gamers for years to come.

Heretic II

Windows, Lynx, Mac 1998
Heretic II, released in 1998, marked a significant evolution in the realm of video games, blending elements of dark fantasy and first-person action in a way that resonated with players. Developed by Raven Software and published by Activision, this title built upon the legacy of its predecessor, Heretic, while introducing innovative gameplay mechanics and a more immersive world. With its captivating narrative and distinct visual style, Heretic II carved out its niche in the gaming landscape of the late 1990s. Set in a richly developed universe rife with magic and menacing creatures, Heretic II follows the journey of Corvus, a heroic figure imbued with the capacity to wield both weapons and sorcery. The game's storyline revolves around Corvus's quest to thwart the malevolent machinations of the Dark One, who seeks to plunge the realm into chaos. Players navigate through intricately designed levels, battling hordes of enemies, solving environmental puzzles, and unearthing items that enhance their abilities. This approach not only adds depth to the gameplay experience but also encourages exploration and creative problem-solving, vital aspects that many players appreciated. Graphically, Heretic II was groundbreaking for its time, incorporating 3D graphics that allowed for expansive environments and fluid character animations. The game utilized the Quake II engine, which facilitated the creation of dynamic lighting and intricate textures, contributing to an immersive atmosphere that drew players into its darkly enchanting world. The visual design, combined with atmospheric soundscapes and a haunting musical score, helped to establish an engaging ambience that was both eerie and captivating. Heretic II distinguished itself from other titles by seamlessly integrating magic-based combat into the mechanics. Players could choose to unleash devastating spells alongside traditional weaponry, giving them a unique advantage in battles. This fusion of magic and mayhem not only enhanced the gameplay but also set the stage for innovative strategies, as players could mix and match their approaches to overcome various challenges. Such versatility added a layer of complexity that kept players engaged even during extended gaming sessions. Beyond its impressive gameplay and compelling narrative, Heretic II garnered praise for its strong community of modders. The game inspired a variety of fan-created content that expanded its universe, offering new quests, characters, and gameplay modifications. This devotion from the community contributed to the game’s lasting legacy, keeping it relevant long after its initial release. In hindsight, Heretic II remains a beloved entry in the realm of action-adventure games, serving as a testament to the creativity and ambition of its developers and the undying passion of its fans.